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Futuristic Robot

Saleh Abazari

3D Animator

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A Bit About Me

As a dedicated 3D Animator with over 3 years of experience, my mission is to bring characters to life through compelling, fluid animation, enhancing both gameplay and cinematic storytelling. I focus on creating immersive experiences by refining animation details while ensuring seamless technical execution. My passion lies in collaborating with cross-functional teams to deliver top-quality results, meeting project milestones efficiently, and adapting to evolving tools and techniques in the dynamic world of animation.

Work Experience

Dec 2023 - April 2024

May 2023 - Aug 2023

Feb 2019 - Aug 2020

Animator/ Rigger (Toronto,Ontorio)

Demon Hunter

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  • Created high-quality keyframe animations for Archer 
    Demon and Sword Demon characters, focusing on 
    full-body character animations.

  • Collaborated with the Animation Lead and Director to 
    enhance gameplay experiences through refined 
    animations.

  • Worked with modelers to optimize character models 
    for rigging and gameplay integration, solving 
    implementation challenges.

  • Designed and implemented animation state machines 
    using proprietary tools.

  • https://demonhunterdemo.itch.io/demon-hunter

Animator/ Rigger (Toronto,Ontorio)

Brush with Faith

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  • Rigged main character and created animations, enhancing game style.

  • Seamlessly integrated animations into the game 
    engine, working closely with the development team.

  • Troubleshot and resolved animation issues during 
    development, ensuring high-quality performance.

  • https://rhaps.itch.io/brush-with-faith

Animator (Iran, Kerman)

‘Aran Studio’

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  • Contributed to the production of "The Queen" animation project

  • Animated two key scenes for the main character, demonstrating attention to detail and storytelling skills.

  • Created animations for crowd characters, enriching the project's visual appeal.

Education

2021- 2024

2013- 2018

Ontario College Advanced Diploma​

Game Art - George Brown College

Bachelor of Science in Architecture

Azad University of Kerman

Technical SKILLS

Soft SKILLS

  • Character Animation

  • Keyframe Animation

  • Motion Capture Integration

  • Lip Sync and Facial Animation

  • Cutscene Animation

  • Performance Optimization

  • Cinematic Camera Work

  • Character Rigging

  • 3D Modeling

  • Software Proficiency: Maya, 3Ds Max, Adobe Suite, Motionbuilder, Unreal, Unity

  • Effective communication skills to collaborate with cross-functional teams.

  • Strong problem-solving abilities, particularly in troubleshooting animation-related issues.

  • Ability to adapt to new tools, techniques, and project requirements

  • A team player with the capacity to work in a collaborative and dynamic game development environment.

  • Efficient time management to meet project deadlines and milestones. Keen attention to detail to ensure animations are visually polished.

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