

A Bit About Me
As a dedicated 3D Animator with over 3 years of experience, my mission is to bring characters to life through compelling, fluid animation, enhancing both gameplay and cinematic storytelling. I focus on creating immersive experiences by refining animation details while ensuring seamless technical execution. My passion lies in collaborating with cross-functional teams to deliver top-quality results, meeting project milestones efficiently, and adapting to evolving tools and techniques in the dynamic world of animation.
Work Experience
Dec 2023 - April 2024
May 2023 - Aug 2023
Feb 2019 - Aug 2020
Animator/ Rigger (Toronto,Ontorio)
Demon Hunter
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Created high-quality keyframe animations for Archer
Demon and Sword Demon characters, focusing on
full-body character animations. -
Collaborated with the Animation Lead and Director to
enhance gameplay experiences through refined
animations. -
Worked with modelers to optimize character models
for rigging and gameplay integration, solving
implementation challenges. -
Designed and implemented animation state machines
using proprietary tools.
Animator/ Rigger (Toronto,Ontorio)
Brush with Faith
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Rigged main character and created animations, enhancing game style.
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Seamlessly integrated animations into the game
engine, working closely with the development team. -
Troubleshot and resolved animation issues during
development, ensuring high-quality performance.
Animator (Iran, Kerman)
‘Aran Studio’
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Contributed to the production of "The Queen" animation project
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Animated two key scenes for the main character, demonstrating attention to detail and storytelling skills.
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Created animations for crowd characters, enriching the project's visual appeal.
Education
2021- 2024
2013- 2018
Ontario College Advanced Diploma​
Game Art - George Brown College
Bachelor of Science in Architecture
Azad University of Kerman
Technical SKILLS
Soft SKILLS
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Character Animation
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Keyframe Animation
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Motion Capture Integration
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Lip Sync and Facial Animation
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Cutscene Animation
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Performance Optimization
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Cinematic Camera Work
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Character Rigging
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3D Modeling
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Software Proficiency: Maya, 3Ds Max, Adobe Suite, Motionbuilder, Unreal, Unity
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Effective communication skills to collaborate with cross-functional teams.
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Strong problem-solving abilities, particularly in troubleshooting animation-related issues.
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Ability to adapt to new tools, techniques, and project requirements
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A team player with the capacity to work in a collaborative and dynamic game development environment.
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Efficient time management to meet project deadlines and milestones. Keen attention to detail to ensure animations are visually polished.